P2P synchronizing for fighting game online?
hi, been making fighting game online using p2p , found when user drops package while vs'ing other hole intire game "skips" or jitters on user. need game " synchronized " both user's game can stop @ same time when somone drops package , both game playing @ same time.
i choose p2p because less laggy , less frame lag in game. good.
so how make users "synchronized" when there vs'ing each other? , codes or tips need done?
this started (but may have lot of work do): http://playerio.com/documentation/tutorials/building-flash-multiplayer-games-tutorial/
p.s. how limiting each p2p network 2 players?
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