Is it possible to draw a mesh on top of a background image in flash ?


problem trying draw 3d mesh on top of image or object in flash model drawing under image time don't know how sort problem since bit new flash development .

please me thank you.

are adding image child of display object using graphics class draw mesh? graphics class draws @ bottom level of current display object.

 

e.g.

 

var container:sprite = new sprite();

 

// add existing myimage sprite library (exported as)

var myimage:sprite = new myimage();

 

// add image container

container.addchild(myimage);

 

// draw black square using graphics

container.graphics.beginfill(0x0,1);

container.graphics.drawrect(0,0,100,100);

container.endfill();

 

the black square drawn under image, though code happened after image added. you'd need make new display object above image draw , add on image.

 

e.g.

 

// make new sprite, draw black box

var mesh:sprite = new sprite();

mesh.graphics.beginfill(0x0,1);

mesh.graphics.drawrect(0,0,100,100);

mesh.endfill();

 

// add container, on image

container.addchild(mesh);

 

just add code draw mesh , make sure it's added on image.



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