Pixel Bender to Native Plugin
hi!
i'm quite used expressions, scripting, , pixel bender, don't know programming (yet...).
i have bunch of pixel bender plugins i'd native plugins. , don't know how start...
i figured out how set parameters , controls, compile .aex.
but still don't understand how pixels coordinates, transform them (with matrix or simple operations) , render them...
for example, in pixel bender, have:
float2x2 mymatrix = matrix value...
float2 pos = outcoord();
pos = pos*mymatrix;
dst = samplelinear(src,pos);
can it, example, in skeleton file?
i saw "put interesting code here"... don't know how write code!
if can tell me, on example, great!!
thanx
ps: or there somewhere example of similar geometry effect?
i'm not familiar pixel bender, can gather want push values arbitrary pixels.
it can done c++ api, more pull values.
take @ "shifter" sample.
it iterates through output samples, , pulls input values other locations.
if can see how push values random pixels , checkout "ccu" sample project.
it shows how access buffer pixel directly in ram.
you can't however, push subpixel values 4 adjacent pixels.
not it's impossible, don't know of suite that.
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