Pixel Bender to Native Plugin


hi!

 

i'm quite used expressions, scripting, , pixel bender, don't know programming (yet...).

 

i have bunch of pixel bender plugins i'd native plugins. , don't know how start...

 

i figured out how set parameters , controls, compile .aex.

but still don't understand how pixels coordinates, transform them (with matrix or simple operations) , render them...

 

for example, in pixel bender, have:

 

float2x2 mymatrix = matrix value...

 

float2 pos = outcoord();

 

pos = pos*mymatrix;

 

dst = samplelinear(src,pos);

 

can it, example, in skeleton file?

 

i saw "put interesting code here"... don't know how write code!

 

if can tell me, on example, great!!

 

thanx

 

ps: or there somewhere example of similar geometry effect?

i'm not familiar pixel bender, can gather want push values arbitrary pixels.

it can done c++ api, more pull values.

 

take @ "shifter" sample.

it iterates through output samples, , pulls input values other locations.

 

if can see how push values random pixels , checkout "ccu" sample project.

it shows how access buffer pixel directly in ram.

you can't however, push subpixel values 4 adjacent pixels.

not it's impossible, don't know of suite that.



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