I do a lot ofhow much RAM does ps cs5/6 ext use with CAF?
how ram photoshop cs5 extended use content-aware-fill?
please state size of image, how many layers have (makes difference).
please 2 different size images.
i use cs6 numbers well, since current ps.
should simple psd possible.
i need know 32-bit , 64-bit machine.
i use these 2 numbers making calculator basic calculations how memory required run photoshop given:
- image size
- content-aware fill
- radial blur
- number of layers
- content-aware move (in cs6)
this means several types of test plans:
32-bit ps ext cs5:
- different image sizes small , large (these sizes used throughout tests below, save them psd's)
- small , large 2 layers
- small , large content-aware fill, taking out telephone pole. hit f1 if don't know how.
- small , large radial blur (this takes while run). hit f1 if don't know how or refer this: http://ksimonian.com/blog/2010/02/24/improved-photoshop-benchmark-cpu-speed-test-for-both- mac-pc-free-radial-blur-filter-test/
- small , large content-aware fill , radial blur (this takes while run). step purely optional.
64-bit ps ext cs5:
- different image sizes small , large (these sizes used throughout tests below, save them psd's)
- small , large 2 layers
- small , large content-aware fill, taking out telephone pole. hit f1 if don't know how.
- small , large radial blur (this takes while run). hit f1 if don't know how or refer this: http://ksimonian.com/blog/2010/02/24/improved-photoshop-benchmark-cpu-speed-test-for-both- mac-pc-free-radial-blur-filter-test/
- small , large content-aware fill , radial blur (this takes while run). step purely optional.
32-bit ps ext cs6:
- different image sizes small , large (these sizes used throughout tests below, save them psd's)
- small , large 2 layers
- small , large content-aware fill, taking out telephone pole. hit f1 if don't know how.
- small , large radial blur (this takes while run). hit f1 if don't know how or refer this: http://ksimonian.com/blog/2010/02/24/improved-photoshop-benchmark-cpu-speed-test-for-both- mac-pc-free-radial-blur-filter-test/
- small , large content-aware fill , radial blur (this takes while run). step purely optional.
- small , large content-aware move
64-bit ps ext cs6:
- different image sizes small , large (these sizes used throughout tests below, save them psd's)
- small , large 2 layers
- small , large content-aware fill, taking out telephone pole. hit f1 if don't know how.
- small , large radial blur (this takes while run). hit f1 if don't know how or refer this: http://ksimonian.com/blog/2010/02/24/improved-photoshop-benchmark-cpu-speed-test-for-both- mac-pc-free-radial-blur-filter-test/
- small , large content-aware fill , radial blur (this takes while run). step purely optional.
- small , large content-aware move
if know of more memory-intensive operation, such radial blur (maybe that's cpu-intensive), interested in knowing this.
if know of more memory-intensive operation, such radial blur (maybe that's cpu-intensive), interested in knowing this.
the number of layers seem multiply ram required in cs5. think. amount of ram required photoshop seems much-talked subject , subject of variableness, , wanted nail down little.
i thought make calculator can estimate amount of ram required system do, say, multilayer gigapixel content-aware-fill stuff in ps, know lot of. hear ram requirements has changed in cs6. interesting characterize it.
i making here: http://jesusnjim.com/calculators/photoshop-ram-usage.html
and can completed set of numbers infor cs5 or , ready
you can tell how memory in use doing [windows-logo-flag-key]taskmgr[enter] or doing ctrl-alt-del , bringing task manager,
clicking on prcesses tab,and looking photoshop.exe
if don't see mem usage, view,select columns.
it's lot of testing, know, should not take long finish. think might lot of folks when trying figure out how spec ps box.
jim michaels
something automatically hit send button before finish.
message edited by: jmichae1
i've got tell you, reading through daunting, less following , producing measured results.
on occasion i've asked people try doing things , measuring performance. few answers if any.
by way, photomerge seems need lot of ram, , huge amount of scratch disk space.
the bottom line this: more ram better, more better.
i'll add: lightning fast scratch disk access observed quite helpful.
-noel
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