Soft Mask with Type 1 (Function-based) Shading
i want use custom function soft mask - type 1 (function-based) shading
but function, not generate alpha used smask, questions are
- is there way make type 1 (function-based) shading return alpha?
- is there way transfer r, g or b layer alfa?
- if not, sould use soft mask luminosity?
- any examples somewhere of using functions soft masks (with alpha or luminosity types)?
thank you!
you should able fine using standard alpha-based soft mask. use devicegray-based shading , should fine.
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