Get masks up to node based systems level?
ok seriously, don't feel 1 way or other node based systems, powerfull again project ui gets cluttered , prefer way ae utilizes screen space (most of screen viewing actual image working on instead of project tree )
but 1 thing can't on masks. in node based systems each mask separate node, of node transform properties.
so can scale mask or rotate on top of shape animation has.
would hard add transforms property every mask, right there feather , opacity? instace apply tracking data each mask separately on same layer?
being developer myself, i'm guessing masks treated vectors way end multiplying them 1 more transformation matrix simple coding side. clean , simple ui , usability point of view. can't believe after these years still don't have
who want in ae? maybe enough votes put in
bresnev shu's expression effects did 10 years ago, devolper abandoned things pretty shortly after that. if can whip enough, there may still market it, otherwise it's bet might in cs6.5/ cs7 , beyond. users have been begging for eons , it's time ae caught up...
mylenium
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