Looking for an "inverted amplify" process


i'm looking way make loudest parts of waveform quietest. example, you've got audio of event sporadic yelling quiet down point it's softer rest of waveform.  i've been doing manually , it's takes forever.  people must run type of thing. guys know tricks?

you may want using graph control in dynamics processing effect.

it bit touchy proper threshold , attack/release times effect want play around this.  play curve smoothing ("spline" option).

 

screen shot 2012-08-10 @ 11.32.23 am.jpg

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screen shot 2012-08-10 @ 11.32.30 am.jpg



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