What is the algorithm for Outer Glow "Softer"?
i'm trying implement effects in c++ user interface controls. i've figured out photoshop layer styles uses anti-aliased form of euclidean distance transform "precise" techniques (inner glow , outer glow).
but method used "softer" technique outer glow , inner glow? seems used "smooth" technique when computing height map bevel , emboss.
any pointers appreciated!
don't shy folks!
More discussions in Photoshop General Discussion
adobe
Comments
Post a Comment