Error: Cannot access a property or method of a null object reference. at enemy/loop()
hi everybody, i'm learning flash few days. want write simple game.. move "gun", , if click mouse, gun send bullet. if bullet hit enemy, enemy , bullet disapear. unfortunately, have error that's fragment of code:
// main (in game.fla):
var bulletholder:movieclip = new movieclip();
addchild(bulletholder);
function shoot(e:event):void
{
player.y = 400;
var bul:movieclip = new bullet();
bul.x = player.x+21;
bul.y = player.y-10;
bul.width = 30;
bul.height = 30;
bulletholder.addchild(bul);
}
// code in enemy.as:
public class enemy extends movieclip {
private var core:object;
public function enemy() {
addeventlistener(event.enter_frame, loop);
x = math.random()*550;
y = -100;
core = movieclip(root);
}
private function loop(e:event) {
y += 4;
var ilosc:int = core.bulletholder.numchildren; // in moment, debug show error !
for(var i:int = 0; < ilosc; i++)
{
var target:movieclip = core.bulletholder.getchildat(i);
if(hittestobject(target))
{
core.bulletholder.getchildat(i).remove(); // remove() function bullet.as
core.bulletholder.removechild(target);
removeeventlistener(event.enter_frame, loop);
core.removechild(this);
}
}
if(y > 600)
{
removeeventlistener(event.enter_frame, loop);
core.removechild(this);
}
}
}
please me, i'm stuck here 2 days
and sorry mistakes, don't know english well.
you should include complete error message in posting.
the 1009 error indicates 1 of objects being targeted code out of scope. mean object....
- declared not instantiated
- doesn't have instance name (or instance name mispelled)
- not exist in frame code trying talk it
- animated place not assigned instance names in every keyframe it
- 1 of 2 or more consecutive keyframes of same objects no name assigned in preceding frame(s).
if go publish settings flash section , select option permit debugging, error message should have line number following frame number isolate object involved.
More discussions in ActionScript 3
adobe
Comments
Post a Comment