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Thread: C++ XML for a game server


hello, post says. i'm working on mmorpg right now, actualy, i'm working basic class, , kind of working text-rpg-combat prepare , test out combat system of soon-to-eventualy-maybe game.

arleady saw mmorpg server using xml store data character class, spells, , more. but, game not actualy player per server, wondering if xml ever slow down (in long term, considering server extremely huge ammount of players online) and, if yes, guys recommand me save such data in way change them without recompiling, or, keeping 100% of these data in code way performance-wise?

obiviously database alternative, if i'd that, i'd prefer keep 2 separate database, 1 actual... usual database stuff, , 1 things think putting in xml, easy manage 2 different connection databases?

other reason i'd prefer not use database, i'd have develop applications access these data, find phpmyadmin not convenient enough specific task.

in advance whoever out on this!

xml should fine smaller projects. save lot of troubles existing parsers out there. bigger projects, pick database.


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