How to handle shared Objects on phone with no space
hi guys,
i use sharedobjects save states in latest ios game, , have received reports of app not starting on devices. turns out if device running low on file space app crashes can't flush shared object.
how guys handle saving files or states on ios devices doesn't have enough space left?
thanks,
karl
i cant imagine sharedobjects take space, data no more few kbs, plus when app launches not using sharedobjects until try call them in. app should launch perhaps crashing after launch when call so. have plans when there no value so? lets setting variable shared object
var myvariable = so.data
but adding option
if (! so.data)
{
myvariable = 1;
}
what might happening app trying refrence null , use in code , causes crash.
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