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Thread: segmentation faults


i'm getting segmentation faults in games. first noticed wine when trying run 3d games, tried games repos , it's same. figured might have opengl. i'm running natty 64 bit, built in intel graphics card.

compiz runs fine unity doesn't. when tried testing 3d got:

code:
glxgears  running synchronized vertical refresh.  framerate should  approximately same monitor refresh rate.  segmentation fault
but:
code:
glxinfo | grep direct  direct rendering: yes
my xorg.0.log says this:
code:
...  fatal server error:  [   598.935] xf86openconsole: vt_waitactive failed: interrupted system call  ...
have no idea how fix this,any appreciated

check hardware.

few days ago installed 11.04 on asus netbook. installation went fine, shortly afterwards found not install or update apt-get , dpkg abending on segmentation faults. after spending hours researching issue, trying various fixes, , getting decided test system memory in case. memtest came numerous memory errors immediately.

after replacement of faulty hardware well.


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